Vampire: The Masquerade changed everything! Exploding into hobby games in 1991, it evoked and inspired a generation of fans of which the game industry had never seen before or since. The gothic and punk subcultures from which it drew, previously unseen in the gaming world, created an unparalleled worldwide phenomenon that spanned novels, TCG’s, LARPs, video games, and television. But it all started with one RPG. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. This combined with the unwavering sheer dedication of an unparalleled fan base is the reason this book is being published.Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the first Classic World of Darkness book and Vampire: The Masquerade book to be released since the cancellation of those lines in2004 (not including 2011's April Fools joke). It assumes Gehenna hasn't happened (yet), and places the metaplot in the hands of the players. The presentation is setting-agnostic, allowing individual Storytellers to choose which metaplot events (Assamite schism, Gangrel leaving the Camarilla, etc.) have occurred and which haven't. The spine of the book bears the Roman numerals XX for 20, which is also a subtle reference to the notorious Page XX of previous editions. Tony DiTerlizzi was left out of the credits initially for a piece of his in the Antagonist section. This piece is from the same section of VTM:Vampire: The Masquerade Revised Edition , for which he was likewise uncredited; Tony's piece was misattributed to Vince Locke. This may make the longest time (13 years) between a piece's first appearance and its eventual proper credit, which appears in the V20 PDF.
Vampire: The Masquerade changed everything! Exploding into hobby games in 1991, it evoked and inspired a generation of fans of which the game industry had never seen before or…
The Mekhet Clan Book for Vampire: The Requiem
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover what awaits the wise and the patient.A Clan book for Vampire: The Requiem
Discover the origins of the Mekhet, in the deep nights of ancient Egypt, where they fled the sun into the necropolis and learned the secrets of the dead.
Explore the Shadow Cults of the Mekhet, secret societies and mystery traditions where the Mekhet are masters over mortals and other vampires alike.
Read the tales of the Shadows, as written by those within the clan and by those outside it. The shadows of the World of Darkness have never run this deep.
New Merits, bloodlines, Discipline powers and clan se-crets that every Vampire: the Requiem player will want to have.
The Mekhet Clan Book for Vampire: The Requiem
Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that…
The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings.
They Win. They Always Win.
The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all…
The Daeva Clan Book for Vampire: The Requiem
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness - and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre.
A Clan book for Vampire: The Requiem
Trace the history of the Daeva - from their first chilling nights in Sumeria to the sticky heat of modern cities.
Tune into the Cacophony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever.
Experience the Daeva through the "writing" of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that's more frighten-ing every night.
New Merits, bloodlines, Discipline powers, and clan secrets that every Vampire: The Requiem player will want to have.
The Daeva Clan Book for Vampire: The Requiem
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the…
"The latest addition to the World of Darkness. Taken from your home, transformed by the power of Faerie, kept as the Others' slave or pet - but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself."
"The latest addition to the World of Darkness. Taken from your home, transformed by the power of Faerie, kept as the Others' slave or pet - but you never forgot where you came…
Shadows Run Deep
There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected novellas, vampire, werewolves and mages all pursue their visions of power. Each novella tells part of the story of the hidden monsters of the Windy City.
Shadows Run Deep
There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected…
Vampire and vampire-hunter Sonja Blue has faced many monsters, but none compare to the Other, the demonic alter ego inside her. Now, as her world grows darker still, her vampiric "grandfather" Pangloss returns. Could he show her the way to redemption? Or is he here simply to drive her further into the abyss?
Vampire and vampire-hunter Sonja Blue has faced many monsters, but none compare to the Other, the demonic alter ego inside her. Now, as her world grows darker still, her vampiric…
An Invincible Legacy
Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built?
A Covenant Guide for Vampire: The Requiem
* Details the history, hierarchy, and goals of the Invictus (one of Vampire's core factions), and serves as an invaluable guide to the world of the Kindred from the covenant's unique viewpoint.
* Features new bloodlines and powers unique to the Invictus, making the book a sure draw to the players.
* Provides settings, antagonists, and story seeds for Storytellers.
* Invaluable for running political and intrigue chronicles, as the Invictus is the covenant of Princes and power-schemers.
An Invincible Legacy
Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the…
Foul Ancestry
"In the dark corners we dwell, still-born Kindred for whom your clans have no meaning. Our blood is your blood, yet different. It has been willed, strained and afflicted until it has taken a different course in our veins. We are your worst nightmare, childer who defy your designs to forge our own veiled destinies. Placate us, serve us and we might give you a taste of our secrets."
Horrors of the Modern Night
Bloodlines: The Hidden is the first in a new Vampire series that focuses on the refinements and abuses of undead blood. Drawn from the shadows are 12 bloodlines from all five clans, lineages that diverge from the clans and that have dedicated the ages to keeping their existence secret, or to lurking on the edges of discovery, devising their own inscrutable machinations. And now you can play them. Hardcover.
Foul Ancestry
"In the dark corners we dwell, still-born Kindred for whom your clans have no meaning. Our blood is your blood, yet different. It has been willed, strained and…
Hunt or be Hunted :
The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey?
Blood Flows Under a Full Moon:
An antagonists supplement for Werewolf: The Forsaken, Predators contains a horde of threats to pit against the werewolves of your chronicle. Inside are details on spirit foes from beyond the Gauntlet, and the Ridden they possess. Also included is information on the mad Rat and Spider Hosts, and on monstrous foes from the darkest past. Whether you need foes for a short and brutal encounter or a long and harrowing hunt, nothing fits the bill like a book full of predators.
Hunt or be Hunted :
The world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these…
Gehenna: The Final Night - первая книга трилогии Время Суда (Time of Judgment) и последняя новелла для Vampire: The Masquerade. Действия книги разворачиваются во время Геенны, апокалипсиса сородичей, и связана с книгой правил Gehenna и, в меньшей степени, с другими книгами цикла Time of Judgment. Хотя основной персонаж книги - Беккетт, Гангрел-археолог, история рассказывается и с точки зрения других персонажей-вампиров.
Gehenna: The Final Night - первая книга трилогии Время Суда (Time of Judgment) и последняя новелла для Vampire: The Masquerade. Действия книги разворачиваются во время Геенны,…
This book provides scenarios to end the world in 5 original World of Darkness games. Not for the newer books, but the scenarios could be altered accordingly.
Long have their ways remainded hidden to outsiders, veiled by the mysterious Shadow Rift. Who are these creatures -- called Arak by some, ellefolk by others, shadow fey by most? What are their motives and what threat do they represent to the lands that border their realm?
Continuing the tradition of the Van Richten's Guides, this volume reveals these elusive creatures in all their sinister beauty. Discover the history and customs, unlock the magic and mystery, of the shadow fey. Those who dare to pursue these beings may discover the strengths and weaknesses of those they hunt. A section for DMs gives guidelines for creating new shadow fey and ideas for using them in Ravenloft campaigns.
Terror and Beauty Join Forces
Long have their ways remainded hidden to outsiders, veiled by the mysterious Shadow Rift. Who are these creatures -- called Arak by some, ellefolk…
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cuse us to retreat into comforting lies -- "There are no such things as monsters" -- or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal…
Since time immemorial, the Kindred -- vampires -- have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues nd scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that he Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampire in World of DarknessA® chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for pla.
Welcome to the Danse Macabre
Since time immemorial, the Kindred -- vampires -- have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare,…
Vampire and vampire-hunter Sonja Blue is back, taking out her rage on the demonic blood-drinkers who hide among the living. But her hunt is attracting attention: Morgan, the monster who remade her 20 years ago wants to bring his beloved daughter to heel, and Sonja has found her existence entwined with that of a mortal man. Part of her wants to love him, but when dealing with monsters such as she, where does love end and slavery begin? The answer is in the blood.
Vampire and vampire-hunter Sonja Blue is back, taking out her rage on the demonic blood-drinkers who hide among the living. But her hunt is attracting attention: Morgan, the…
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle altogether - and find themselves in the throes of frenzy. How can the race of Caine steel itself against its murderous impulses?
But For How Long?
By popular demand, Chaining the Beast explores the Paths of Enlightenment in detail, from the Hierarchies of Sin to the myriad nightly concerns of a vampire who upholds them. A resource for those seeking to explore the alien mindset of the undead, this book sheds light on the dark corners of the Kindred psyche.
Not all Kindred follow the sacred Path of Humanity. Some forsake their mortal ethics, giving themselves wholly over to the vampire condition. Others abandon the moral struggle…
In the Deep Places of the Earth
They have slumbered for centuries, dreaming of the day when they will rise again. In ancient times, their cults extended into the hearts of great empires. They ruled from temples heaped with skulls that echoed with the discordant chants of the faithful, drawing humanity down a path of slavery and corruption. The Earthbound dream of a world in which humanity exists only to furnish them with power, offering up souls in an unending feast. Now their time has come again.
The Old Ones Rise
Demon: The Earthbound details the origins, history and power of these monstrous spirits, revered in the past as gods and twisted by centuries of mortal worship and depraved sacrifice. No longer angels nor wholly demons, the Earthbound are the nightmarish products of divine power and the darkest parts of the human soul.
In the Deep Places of the Earth
They have slumbered for centuries, dreaming of the day when they will rise again. In ancient times, their cults extended into the hearts of great…
Risen from graves and musty tombs, foul, unloving denizens crowd the graveyards and haunt the ruins of the lands within the Mists. Driven by their own insatiable desires or controlled by the power of others, zombies, skeletons, and others members of the embodied dead prowl the Dread Realms, looking for unwary victims.
Now their secrets lie revealed for those with the courage and heart to take up the tools of the hunt. Continuing the tradition of the Van Richten’s Guides, this volume examines the psychology and physiology of Ravenloft’s unloving denizens. Within these pages, you will find descriptions of their special powers and vulnerabilities, the effectiveness of certain spells on them, and ways to neutralize, destroy or command them. Included are new variations of creatures and a section for DMs with suggestions for games that focus on the unfortunate creatures that were once living beings.
The Walking Dead Arise.. .and Meet Their Match
Risen from graves and musty tombs, foul, unloving denizens crowd the graveyards and haunt the ruins of the lands within the…